Troubles in Chisan
Quarterstaff +1 Holy, Ki intensifying, Impervious (total enhance=5)
This plain-looking, pale oak quarterstaff with a satiny smooth finish and gentle, pleasing curves that perfectly fit Oakash’s hands, is clearly more than it appears. Originally seeming to be nothing more than a faintly enchanted length of wood, after Oak’s near-fatal encounter with an Elder Worg that should have shattered the weapon, the staff seems to have woken into additional powers.
Holy: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of evil alignment. It bestows one permanent negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including by restoration spells) while the weapon is wielded.
Ki Intensifying: The weapon channels and amplifies the wielder’s ki, allowing her to use her special ki attacks through the weapon as though they were unarmed attacks. These attacks include the monk’s ki strike, quivering palm, and the Stunning Fist feat. The save DC for ki abilities used through the weapon increases by half the enhancement bonus of the weapon (minimum 1).
After a successful strike with a ki intensifying weapon, the wielder can spend 1 ki point as a swift action to perform a combat maneuver to bull rush, disarm, reposition, or trip as a free action without provoking attacks of opportunity. Any bonuses or penalties applicable to the weapon attack also apply to this combat maneuver check. The wielder cannot move from her space as a part of the chosen maneuver.
Only melee weapons can have the ki intensifying ability. It cannot be placed on an amulet of mighty fist or similar non-weapon item. Weapons with the ki focus ability can be upgraded to be ki intensifying.
Impervious: An impervious weapon is warded from damage and decay. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon gains double the normal bonus to its hardness and hit points for each point of its enhancement bonus. The break DC for an impervious weapon and the wielder’s combat maneuver defense against sunder maneuvers against the impervious weapon each gain a bonus equal to twice the weapon’s enhancement bonus.
Intelligent weapon properties
Telepathy (Su): Telepathy allows an intelligent item to communicate with its wielder telepathically, regardless of its known languages. The wielder must be touching the item to communicate in this way.
Caster lvl 9th
Compel Hostility (lvl 1 spell) at will +1
Oath of peace (4th) 1x/day +1
Intercession ( 3rd) At will +2
Martyr’s bargain (2nd)3x/day +1
Only used in pursuit of goal (read- GM controlled)
Caster level 20th
Heroic Invocation (9th)1x/day +2
Undeath to Death(6th) 3x/day +1
Hallow (5th) 3x/day